When the latter occurs, it tends to disconnect lots of people at once and is picked up by their monitoring apps - this is part of the reason that the default GM response is "your ISP, not us". This could be in your network, your ISP's network, any intermediate networks that your traffic passes through or even in CCP's network. Usually a socket closed is a result of a networking blip between you and CCP's servers. Other programs may continue to work fine because their traffic may not be traversing a problematic route or because the application is more tolerant to network issues. Socket closed happen when the game detects that the connection between you and TQ is unreliable - this help center article gives more details on the reasons for socket closed. OK, sockets closed - the bane of every one's life when it happens. I go through periods of the dreaded socket closed issue and it really pisses me off, I've used a traceroute to see when hops I make before hitting CCP and some of those hops lag, I have noticed that with my ISP (VM in UK) that when they cycle me a new IP every so often can either help and I wont have socket closed or hinder and I get it most days! Go figure! I think with Eve they don't allow this type of high lag. That's because you can lag on FPS servers with a higher ping rate, you'll warp across the screen and make if hard for people to hit you. Played other internet games (Counter-Strike for example) and have never seen such problem. Need to say that i'm curious about it too. Who decides when the socket is dead and should be closed? Why doesn't the client know to ping the server once in a while to keep the socket open? This is the only game I've played where I've seen this error, not saying it doesn't happen in other games but the must have a better way to handover your connection so it doesn't drop completely. Generally socket closed is a problem with the general internet, and nothing to do with CCP's servers at all. I want this fixed, because it's making this game unplayable. I'm sure I'm not the only one with this issue, so if anybody has a fix they know of or if CCP wants to comment with anything other than "it's not on us." Please post it up. No other game or internet based program is having ANY connection issues. My internet is the same, stable 100mpbs, ethernet connection it has always been. I am not the only player experiencing this issue, half my corp mates are reporting socket closure problems since that downtime. Prior to this downtime I never once experienced a socket closure unless I AFK'd for 5+ hours in station with my screen locked. One character is warping while the other is in station or space, that character socket closes. Whichever account is "less active" will socket close within 5 minutes. Running a second account is now impossible. I constantly worry about DCing in fleets if we aren't actively moving. I cannot station spin, I cannot sit on a gate and gate camp. I mean, I get up to get a granola bar and come back to my computer, and I'm socket closed. Risposta da 87.237.39.92: byte=32 durata=62ms TTL=243 it random happen and you get DC from server. Connection work fine for a while than it crash Provider: Telecom Italia (Italy) ping -t Risposta da 87.237.39.92: byte=32 durata=62ms TTL=243 Risposta da 87.237.39.92: byte=32 durata=62ms TTL=243 Richiesta scaduta.
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