![]() ![]() For older builds, go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to Full. Workaround: No longer an issue as of 1.5.0 git builds dated July 20th, 2016.Description: In various environments, characters seem to be invisible. ![]() For older PCSX2 versions: Temporarily switch to a software renderer by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix. Workaround: Has been fixed in PCSX2 v1.5.0 Git builds as of the 21st of April, 2016.Description: The FMVs will flicker in hardware mode.Alternatively set Renderer to "Direct3D9 (Hardware)", as it's much faster than Direct3D10/11 and OpenGL it could gain enough FPS to be playable. It is safe to switch to Hardware mode during battles by pressing the F9 key. Workaround: Go to Config > Video (GS) > Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options.Description: The game is very GPU-intensive in Hardware mode (specially for AMD GPUs) outside of battles, causing the game to run at a very low framerate.The Nearest and Trilinear options can also be used without triggering the issue. Workaround: Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering back to Bilinear (PS2).Description: Graphical glitches appear while playing.Gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0xDEFA4763Ĭomment=nop interleacing, by pcsx480p60 - v4 Gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0x7DE3F9E8 Gametitle=Shadow Hearts (SLUS_203.47) Game CRC = 0x8BE3D7B2Ĭomment=nop interleacing, by pcsx480p60 - v3 Test configurations on Linux: Environment All speedhacks on except for the mVU Flag Hack (info added at ). My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). You can fix this with F9 (Software mode) other than that it plays fine. The only fra me drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. I turned it back to normal and just dealt with the invisible character after that.īIOS: Europe 1.60 (), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. Software mode got me full speed the entire game., EE Clamping to full causes the game to crash when you jump in the plane in the beginning of the game (after fighting the demon dog). MTVU: Noticeable speedup in quads,īIOS: USA 2.00, You need to enable clamping mode to full in certain areas because the textures of the room is overlaid o n top of the character so they appear invisible. Idle Loop Fast Forward: noticeable speedup, no issues. It can be run at full speed without speed hacks.īIOS: USA 2.00, EE CycleRate (2): Noticeable speedup, setting it to 3 causes audio stuttering throughout the game. Some textures don't show in the D3D10 hardware renderer. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.īIOS: Japan 2.20, the game runs better in a software renderer. Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. You play Yuri-the son of a Chinese war hero-as he attempts to uncover an evil scheme and unravel the many mysteries surrounding Shadow Hearts. The story comes to life with complex characters, intense battle sequences, and unique gameplay mechanics that give you complete control of the action. Game description: With a mix of turn-based strategy and role-playing game elements, Shadow Hearts presents a magical quest within a deep storyline. Publisher(s): Aruze Corp (JP), Midway (US, EU) The next scene loading normally.NTSC-U cover Game general and emulation properties: From that point on, it keeps repeating far more frequently. ![]() In my case, the game was perfectly fine for a few hours and it didn't start happening until the second dungeon (Paris Subway Tunnels). Its occurrence is completely random, there's no way to trigger it other than to keep playing while using speedhacks edit: fast forward. If loading again from the memory card, the freezing won't occur as long as the speedhacking edit: fast forward hasn't been used. It appears to only happen after having used speedhacks edit: fast forward. It doesn't happen always at a specific transition, it's completely random. The music will keep playing, but the screens remains black. The game will freeze randomly after fading to black while it's loading a transition, either from a zone change or in-between cutscenes. ![]()
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